我是处理的新手,想让下面的草图向下移动图像,而不是向上移动。我已经尝试过在无效移动()中将y调整为y=速度,这样做了,但是图像不会重新加载,它们只做一个循环,屏幕变成空白。
您的帮助将不胜感激:-)
Spot[] sp = new Spot[60];
PImage myImage;
/* @pjs preload="http://mathatelle.appspot.com/imgs/drawing_circle.png"; */
void setup() {
size(800, 400);
imageMode(CENTER);
myImage = loadImage("http://mathatelle.appspot.com/imgs/drawing_circle.png"); //100x100px
for (int i = 0; i < sp.length; i++) {
sp[i] = new Spot(random(width), random(height), random(0.2,1.0), random(0.1,1.0));
}
}
void draw() {
background(0);
for (int i = 0; i < sp.length; i++) {
sp[i].move();
sp[i].display();
}
}
class Spot {
float x, y, diameter, speed; // x座標, y座標, 直径, 速さ
Spot(float _x, float _y, float _diameter, float _speed) {
x = _x;
y = _y;
diameter = _diameter;
speed = _speed;
}
void move() {
speed *= 1.01;
y -= speed;
if (y < - myImage.width*diameter/2) {
x = random(width);
y = height + myImage.width*diameter/2;
speed = random(0.5,3);
}
}
void display() {
pushMatrix();
translate(x, y);
rotate(TWO_PI*diameter);
scale(diameter);
//tint(255, 255, 255, 153);
image(myImage, 0, 0);
popMatrix();
}
}
逻辑已经有点颠倒了,但只需再次颠倒:)
这里有代码中的注释:
Spot[] sp = new Spot[60];
PImage myImage;
/* @pjs preload="http://mathatelle.appspot.com/imgs/drawing_circle.png"; */
void setup() {
size(800, 400);
imageMode(CENTER);
myImage = loadImage("http://mathatelle.appspot.com/imgs/drawing_circle.png"); //100x100px
for (int i = 0; i < sp.length; i++) {
// a little change where spots are created...
sp[i] = new Spot(random(width), random(-myImage.height, height - 100), random(0.2, 1.0), random(0.1, 1.0));
}
}
void draw() {
background(0);
for (int i = 0; i < sp.length; i++) {
sp[i].move();
sp[i].display();
}
}
class Spot {
float x, y, diameter, speed; // x座標, y座標, 直径, 速さ
Spot(float _x, float _y, float _diameter, float _speed) {
x = _x;
y = _y;
diameter = _diameter;
speed = _speed;
}
void move() {
speed *= 1.01;
// invert movement direction
y += speed;
// also invert the test...
if (y > height + myImage.width*diameter/2) {
x = random(width);
y = height + myImage.width*diameter/2;
speed = random(0.5, 3);
}
}
void display() {
pushMatrix();
translate(x, y);
rotate(TWO_PI*diameter);
scale(diameter);
//tint(255, 255, 255, 153);
image(myImage, 0, 0);
popMatrix();
}
}
一个朋友帮了我,这是我问题的解决方案:-)
Spot[] sp = new Spot[60];
PImage myImage;
/* @pjs preload="http://mathatelle.appspot.com/imgs/drawing_circle.png"; */
void setup() {
size(800, 400);
imageMode(CENTER);
myImage = loadImage("http://mathatelle.appspot.com/imgs/drawing_circle.png"); //100x100px
for (int i = 0; i < sp.length; i++) {
// a little change where spots are created...
sp[i] = new Spot(random(width), random(-myImage.height, height - 100), random(0.2, 1.0), random(0.1, 1.0));
}
}
void draw() {
background(0);
for (int i = 0; i < sp.length; i++) {
sp[i].move();
sp[i].display();
}
}
class Spot {
float x, y, diameter, speed; // x座標, y座標, 直径, 速さ
Spot(float _x, float _y, float _diameter, float _speed) {
x = _x;
y = _y;
diameter = _diameter;
speed = _speed;
}
void move() {
speed *= 1.01;
y += speed;
// change y = 0 - ...
if (y > height + myImage.width*diameter/2) {
x = random(width);
y = 0 - myImage.width*diameter/2;
speed = random(0.5, 3);
}
}
void display() {
pushMatrix();
translate(x, y);
rotate(TWO_PI*diameter);
scale(diameter);
//tint(255, 255, 255, 153);
image(myImage, 0, 0);
popMatrix();
}
}