Python源码示例:PyQt5.QtCore.Qt.Key_S()

示例1
def __init__(self):
        super().__init__()
        self._handle = ScaleToolHandle.ScaleToolHandle()

        self._snap_scale = False
        self._non_uniform_scale = False
        self._scale_speed = 10

        self._drag_length = 0

        self._move_up = True

        self._shortcut_key = Qt.Key_S

        # We use the position of the scale handle when the operation starts.
        # This is done in order to prevent runaway reactions (drag changes of 100+)
        self._saved_handle_position = None  # for non uniform drag
        self._scale_sum = 0.0  # a memory for uniform drag with snap scaling
        self._last_event = None  # type: Optional[Event] # for uniform drag

        self._saved_node_positions = []  # type: List[Tuple[SceneNode, Vector]]

        self.setExposedProperties(
            "ScaleSnap",
            "NonUniformScale",
            "ObjectWidth",
            "ObjectHeight",
            "ObjectDepth",
            "ScaleX",
            "ScaleY",
            "ScaleZ"
        ) 
示例2
def keyPressEvent(self, ev):
        #print("Received Key Press Event!! You Pressed: "+ event.text())
        if ev.key() == Qt.Key_S:
            #print '# ',ev.key()
            print(self.data_coord)
            sys.stdout.flush() 
示例3
def __init__(self, ui):
        super().__init__(ui) 
        self.ui.pushButton_join.clicked.connect(self.joinTraj)
        self.ui.pushButton_split.clicked.connect(self.splitTraj)

        #SHORTCUTS
        self.ui.pushButton_join.setShortcut(QKeySequence(Qt.Key_J))
        self.ui.pushButton_split.setShortcut(QKeySequence(Qt.Key_S)) 
示例4
def keyPressEvent(self, event):
		"""Keyboard press event

		Effective key: W, A, S, D, ↑,  ↓,  ←,  →
		Press a key on keyboard, the function will get an event, if the condition is met, call the function 
		run_action(). 

		Args:
			event, this argument will get when an event of keyboard pressed occured

		"""
		key_press = event.key()

		# don't need autorepeat, while haven't released, just run once
		if not event.isAutoRepeat():
			if key_press == Qt.Key_Up:			# up 
				run_action('camup')
			elif key_press == Qt.Key_Right:		# right
				run_action('camright')
			elif key_press == Qt.Key_Down:		# down
				run_action('camdown')
			elif key_press == Qt.Key_Left:		# left
				run_action('camleft')
			elif key_press == Qt.Key_W:			# W
				run_action('forward')
			elif key_press == Qt.Key_A:			# A
				run_action('fwleft')
			elif key_press == Qt.Key_S:			# S
				run_action('backward')
			elif key_press == Qt.Key_D:			# D
				run_action('fwright') 
示例5
def keyReleaseEvent(self, event):
		"""Keyboard released event

		Effective key: W,A,S,D, ↑,  ↓,  ←,  →
		Release a key on keyboard, the function will get an event, if the condition is met, call the function 
		run_action(). 

		Args:
			event, this argument will get when an event of keyboard release occured

		"""
		# don't need autorepeat, while haven't pressed, just run once
		key_release = event.key()
		if not event.isAutoRepeat():
			if key_release == Qt.Key_Up:		# up
				run_action('camready')
			elif key_release == Qt.Key_Right:	# right
				run_action('camready')
			elif key_release == Qt.Key_Down:	# down
				run_action('camready')
			elif key_release == Qt.Key_Left:	# left
				run_action('camready')
			elif key_release == Qt.Key_W:		# W
				run_action('stop')
			elif key_release == Qt.Key_A:		# A
				run_action('fwstraight')
			elif key_release == Qt.Key_S:		# S
				run_action('stop')
			elif key_release == Qt.Key_D:		# D
				run_action('fwstraight') 
示例6
def keyPressEvent(self, event):
		"""Keyboard press event

		Press a key on keyboard, the function will get an event, if the condition is met, call the function 
		run_action(). 
		In camera calibration mode, Effective key: W,A,S,D, ↑,  ↓,  ←,  →, ESC
		In front wheel calibration mode, Effective key: A, D, ←,  →, ESC
		In back wheel calibration mode, Effective key: A, D, ←,  →, ESC
		
		Args:
			event, this argument will get when an event of keyboard pressed occured

		"""
		key_press = event.key()

		if key_press in (Qt.Key_Up, Qt.Key_W):    	# UP
			if   self.calibration_status == 1:
				cali_action('camcaliup')
			elif self.calibration_status == 2:
				pass
			elif self.calibration_status == 3:
				pass
		elif key_press in (Qt.Key_Right, Qt.Key_D):	# RIGHT
			if   self.calibration_status == 1:
				cali_action('camcaliright')
			elif self.calibration_status == 2:
				cali_action('fwcaliright')
			elif self.calibration_status == 3:
				cali_action('bwcaliright')
		elif key_press in (Qt.Key_Down, Qt.Key_S):	# DOWN
			if   self.calibration_status == 1:
				cali_action('camcalidown')
			elif self.calibration_status == 2:
				pass
			elif self.calibration_status == 3:
				pass
		elif key_press in (Qt.Key_Left, Qt.Key_A):	# LEFT
			if   self.calibration_status == 1:
				cali_action('camcalileft')
			elif self.calibration_status == 2:
				cali_action('fwcalileft')
			elif self.calibration_status == 3:
				cali_action('bwcalileft')
				cali_action('forward')
		elif key_press == Qt.Key_Escape:			# ESC
			run_action('stop')
			self.close() 
示例7
def keyPressEvent(self, event):
        print(event.key())
        if event.key() == Qt.Key_M:
            self.send_flag = False
            self.com.write(b"m")
            self.send_flag = False
        elif event.key() == Qt.Key_Return or event.key()==Qt.Key_Enter:
            self.send_flag = False
            self.com.write(b"m")
            self.send_flag = False
        elif event.key() == Qt.Key_N or event.key() == 92:
            self.send_flag = False
            self.com.write(b"n")
            self.send_flag = False
        elif event.key() == Qt.Key_Minus:
            self.send_flag = False
            self.com.write(b"-")
            self.send_flag = False
        elif event.key() == Qt.Key_Equal:
            self.send_flag = False
            self.com.write(b"=")
            self.send_flag = False
        elif event.key() == Qt.Key_W or event.key() == Qt.Key_Up:
            self.send_flag = True
            self.key.append(b"w")
        elif event.key() == Qt.Key_A or event.key() == Qt.Key_Left:
            self.send_flag = True
            self.key.append(b"a")
        elif event.key() == Qt.Key_S or event.key() == Qt.Key_Down:
            self.send_flag = True
            self.key.append(b"s")
        elif event.key() == Qt.Key_D or event.key() == Qt.Key_Right:
            self.send_flag = True
            self.key.append(b"d")
        elif event.key() == Qt.Key_J:
            self.send_flag = True
            self.key.append(b"j")
        elif event.key() == Qt.Key_K:
            self.send_flag = True
            self.key.append(b"k")
        elif event.key() == Qt.Key_Escape:
            self.send_flag = False
            self.com.write(b"\x03")
        elif event.key() == Qt.Key_Control:
            self.keyControlPressed = True
        elif event.key() == Qt.Key_C:
            if self.keyControlPressed:
                self.send_flag = False
                self.com.write(b"\x03")
        # self.key_label.setText(self.key.decode())