Java源码示例:net.minecraftforge.fml.network.NetworkDirection

示例1
public static void sendToAll(Object msg, World world) {
    //Todo Maybe only send to nearby players?
    for (PlayerEntity player : world.getPlayers()) {
        if (!(player instanceof FakePlayer))
            HANDLER.sendTo(msg, ((ServerPlayerEntity) player).connection.netManager, NetworkDirection.PLAY_TO_CLIENT);
    }
}
 
示例2
private void onItemBroken(PlayerEntity player, ItemStack stack)
{
    int scrappingLevel = EnchantmentHelper.getEnchantmentLevel(SurvivalistMod.SCRAPING.get(), stack);

    if (player.getClass().getName().equals("com.rwtema.extrautils2.fakeplayer.XUFakePlayer"))
        return;

    boolean fortune = rnd.nextDouble() > 0.9 / (1 + scrappingLevel);

    ItemStack ret = null;

    for (Triple<ItemStack, ItemStack, ItemStack> scraping : scrapingRegistry)
    {
        ItemStack source = scraping.getLeft();

        if (source.getItem() != stack.getItem())
            continue;

        ItemStack good = scraping.getMiddle();
        ItemStack bad = scraping.getRight();

        ret = fortune ? good.copy() : bad.copy();

        break;
    }

    if (ret != null)
    {
        SurvivalistMod.LOGGER.debug("Item broke (" + stack + ") and the player got " + ret + " in return!");

        SurvivalistMod.channel.sendTo(new ScrapingMessage(stack, ret), ((ServerPlayerEntity) player).connection.netManager, NetworkDirection.PLAY_TO_CLIENT);

        ItemHandlerHelper.giveItemToPlayer(player, ret);
    }
}
 
示例3
public <M> void sendToServer(M message) {
	sendTo(message, MinecraftClient.getInstance().getNetworkHandler().getConnection(), NetworkDirection.PLAY_TO_SERVER);
}
 
示例4
public <M> void sendTo(M message, ClientConnection connection, NetworkDirection direction) {
	connection.send(toVanillaPacket(message, direction));
}
 
示例5
public <M> Packet<?> toVanillaPacket(M message, NetworkDirection direction) {
	return direction.buildPacket(toBuffer(message), channelName).getThis();
}
 
示例6
@Override
public NetworkDirection getDirection() {
	return NetworkDirection.LOGIN_TO_SERVER;
}
 
示例7
@Override
public NetworkDirection getDirection() {
	return NetworkDirection.PLAY_TO_CLIENT;
}
 
示例8
@Override
public NetworkDirection getDirection() {
	return NetworkDirection.LOGIN_TO_CLIENT;
}
 
示例9
@Override
public NetworkDirection getDirection() {
	return NetworkDirection.PLAY_TO_SERVER;
}
 
示例10
public static void sendTo(Object msg, ServerPlayerEntity player) {
    if (!(player instanceof FakePlayer))
        HANDLER.sendTo(msg, player.connection.netManager, NetworkDirection.PLAY_TO_CLIENT);
}
 
示例11
public IPacket<?> toPacket(NetworkDirection direction) {
    return toPacket(direction, 0);
}
 
示例12
public IPacket<?> toPacket(NetworkDirection direction, int index) {
    if (incoming()) {
        throw new IllegalStateException("Tried to write an incoming packet");
    }
    return direction.buildPacket(Pair.of(toPacketBuffer(), index), channel).getThis();
}
 
示例13
public void sendToPlayer(ServerPlayerEntity player) {
    sendToPlayer(toPacket(NetworkDirection.PLAY_TO_CLIENT), player);
}
 
示例14
public void sendToClients() {
    sendToClients(toPacket(NetworkDirection.PLAY_TO_CLIENT));
}
 
示例15
public void sendPacketToAllAround(double x, double y, double z, double range, DimensionType dim) {
    sendToAllAround(toPacket(NetworkDirection.PLAY_TO_CLIENT), x, y, z, range, dim);
}
 
示例16
public void sendToDimension(DimensionType dim) {
    sendToDimension(toPacket(NetworkDirection.PLAY_TO_CLIENT), dim);
}
 
示例17
public void sendToChunk(World world, BlockPos blockPos) {
    sendToChunk(toPacket(NetworkDirection.PLAY_TO_CLIENT), world, blockPos);
}
 
示例18
public void sendToChunk(World world, int chunkX, int chunkZ) {
    sendToChunk(toPacket(NetworkDirection.PLAY_TO_CLIENT), world, chunkX, chunkZ);
}
 
示例19
public void sendToChunk(World world, ChunkPos pos) {
    sendToChunk(toPacket(NetworkDirection.PLAY_TO_CLIENT), world, pos);
}
 
示例20
public void sendToOps() {
    sendToOps(toPacket(NetworkDirection.PLAY_TO_CLIENT));
}
 
示例21
@OnlyIn (Dist.CLIENT)
public void sendToServer() {
    sendToServer(toPacket(NetworkDirection.PLAY_TO_SERVER));
}