我正在制作一个小游戏插件,我需要替换不是类型的每个块,所以我做了这个:
public static void replaceBlock(String x, String y, String z, String x2, String y2, String z2, String block, String secondBlockType, String mapDict) {
String[] BlocksToReplace = mapDict.split("\\*");
System.out.println(ConsoleColorUtils.PURPLE + "[" + Main.pName +"]" + ConsoleColorUtils.RESET + " " + x + " " + y + " " + z + " " + x2 + " " + y2 + " " + z2);
ConsoleCommandSender console = Bukkit.getServer().getConsoleSender();
String pos1 = "/pos1 " + x + "," + y + "," + z;
String pos2 = "/pos2 " + x2 + "," + y2 + "," + z2;
Bukkit.dispatchCommand(console, pos1);
Bukkit.dispatchCommand(console, pos2);
tasak = Bukkit.getServer().getScheduler().runTaskTimer(Main.plugin, new Runnable() {
private int count = 2;
@Override
public void run() {
if(count == 0) {
for(String b : BlocksToReplace) {
if(b == block) {
System.out.println(ConsoleColorUtils.PURPLE + "[" + Main.pName +"]" + ConsoleColorUtils.RESET + " fdbshjfbdjshq ");
}else {
String fillcmd = "/replace " + b + " " + secondBlockType;
System.out.println(ConsoleColorUtils.PURPLE + "[" + Main.pName +"]" + ConsoleColorUtils.RESET + " " + fillcmd + " " + block);
Bukkit.dispatchCommand(console, fillcmd);
}
}
tasak.cancel();
} else {
count--;
}
}
}, 20, 20);
}
地图字典是=
块变量是:stained_hardened_clay: 14
当我调用该函数时,它会替换每个块,而不是全部执行我想要的块
有办法修好它吗?
不要对字符串使用“==”。使用b. equals(块)。因为“==”比较String对象的哈希值。equals方法比较字符串本身。
更多信息:https://www.java67.com/2012/11/difference-between-operator-and-equals-method-in.html