var canvas = document.createElement("canvas");
b = canvas.getContext("2d");
canvas.id = "canvas"
canvas.width = 900;
canvas.height = 600;
document.body.appendChild(canvas);
var posX = 430;
posY = 300;
var myArray = [-3.5,0,3.5];
var dX = myArray[Math.floor(Math.random()*myArray.length)];
var dY = myArray[Math.floor(Math.random()*myArray.length)];
setInterval(function (){
b.fillStyle = "steelblue";
b.fillRect(0, 0, canvas.width, canvas.height);
posX += dX;
posY += dY;
if (posX > 875){
dX = 0;
posX = 875;
}
if (posX < 5){
dx = 0;
posX = 5;
}
if (posY > 575){
dY = 0;
posY = 575;
}
if (posY < 5){
dY = 0;
posY = 5;
}
b.fillStyle = "snow";
b.fillRect(posX, posY, 20, 20);
}, 20)
这都是我的密码。 我想随机移动背景上的立方体。 现在它只在一个随机的方向上移动。 但我想让它每一秒都改变这个方向。 为此,dX和dY必须每秒改变一次。
使用setInterval()
https://javascript.info/setTimeout-setInterval
var myArray = [-3.5,0,3.5];
var dX, dY
setInterval(() => {
dX = myArray[Math.floor(Math.random()*myArray.length)];
dY = myArray[Math.floor(Math.random()*myArray.length)];
}, 1000)
我个人会选择使用array.prototype
添加一个方法,该方法将获取数组的随机元素,然后使用setInterval
每秒更新值:
null
Array.prototype.getRandom = function() {
let index = Math.floor(Math.random() * this.length);
return this[index];
}
var myArray = [-3.5,0,3.5];
var dX, dY;
function updateDerivatives() {
dX = myArray.getRandom(),
dY = myArray.getRandom();
console.log("Updated values:", { dX, dY });
}
setInterval(updateDerivatives, 1000);
var myArray = [-3.5,0,3.5];
var dX;
var dY;
setInterval(() => { // you could also use setInterval(function(){...},...)
dX = myArray[Math.floor(Math.random()*myArray.length)];
dY = myArray[Math.floor(Math.random()*myArray.length)];
}, 1000) // 1000 milliseconds