我正在尝试创建一个倒计时器,但每当我点击按钮,应用程序就会崩溃。 我想,如果我点击播放器1按钮,播放器2倒计时应该暂停,反之亦然,播放器2。
我得到的错误是:
尝试对空对象引用调用虚拟方法“void Android.os.CountDownTimer.Cancel()”
这是代码
public class Timer extends AppCompatActivity {
Button player1, player2;
long incrementTime = 3000;
int time;
long timeinLong;
ImageButton pause;
CountDownTimer player1count, player2count;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer);
player1 = findViewById(R.id.player1);
player2 = findViewById(R.id.player2);
Intent intent = getIntent();
time = intent.getIntExtra("time", 0);
timeinLong = time * 60000;
int minutes = (int) (timeinLong / 1000) / 60;
int seconds = (int) (timeinLong / 1000) % 60;
String timeFormatted = String.format(Locale.getDefault(), "%02d:%02d", minutes, seconds);
player1.setText(timeFormatted);
player1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startCountDown(player1);
player2count.cancel();
}
});
player2.setText(timeFormatted);
player2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startCountDown2(player2);
player1count.cancel();
}
});
}
private void startCountDown(final Button button) {
player1count = new CountDownTimer(timeinLong, 1000) {
@Override
public void onTick(long millisUntilFinished) {
timeinLong = millisUntilFinished;
updateCountDownText(button);
}
@Override
public void onFinish() {
timeinLong = 0;
updateCountDownText(button);
}
}.start();
}
private void startCountDown2(final Button button) {
player2count = new CountDownTimer(timeinLong, 1000) {
@Override
public void onTick(long millisUntilFinished) {
timeinLong = millisUntilFinished;
updateCountDownText(button);
}
@Override
public void onFinish() {
timeinLong = 0;
updateCountDownText(button);
}
}.start();
}
private void updateCountDownText(Button button) {
int minutes = (int) (timeinLong / 1000) / 60;
int seconds = (int) (timeinLong / 1000) % 60;
String timeFormatted = String.format(Locale.getDefault(), "%02d:%02d", minutes, seconds);
button.setText(timeFormatted);
if (timeinLong < 30000) {
button.setTextColor(Color.RED);
} else {
button.setTextColor(Color.BLACK);
}
}
@Override
protected void onDestroy() {
super.onDestroy();
if (player1count != null) {
player1count.cancel();
}
}
}
Player2Count
仅在StartCountDown2
内部初始化,而StartCountDown2仅在Player2.SetOnClickListener
内部调用。 因此,如果您在单击Player2
按钮之前单击Player1
按钮,您将获得一个NullPointerException
,因为不允许对尚未初始化的Player2Count
调用Player2Count.cancel()
。 为了防止这种情况发生,在这种情况下只检查空值是合适的:
if (player2count != null) {
player2count.cancel();
}
只是不要取消计时器,除非它们被初始化,这将带来NPE,所以检查它们是否在两个播放器中都不为空,如下所示
player1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startCountDown(player1);
if (player2count != null)
player2count.cancel();
}
});
player2.setText(timeFormatted);
player2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startCountDown2(player2);
if (player1count != null)
player1count.cancel();
}
});
当单击“侦听器调用”时,您不初始化该命令。
我通过“添加”,“尝试”,“捕获”为自己修复了该命令。请取消行
或设置
if (player1count != null)
...