我想在现场放置六个物体(球)。我认为代码看起来可行,但我收到一个控制台消息。信息:
“Assets/GameScripts/Instance.cs(26,40):错误CS0266:无法将typeobject”隐式转换为
UnityEngine.Vector3”。存在显式转换(是否缺少转换?)
使用UnityEngine;使用系统。收藏;
公共类实例:单行为{公共游戏对象球;
public ArrayList coordinateContainer = new ArrayList();
// Use this for initialization
void Start () {
coordinateContainer.Add(new Vector3(1f,1f,1f));
coordinateContainer.Add(new Vector3(2f,1f,1f));
coordinateContainer.Add(new Vector3(3f,1f,1f));
coordinateContainer.Add(new Vector3(4f,1f,1f));
coordinateContainer.Add(new Vector3(5f,1f,1f));
coordinateContainer.Add(new Vector3(6f,1f,1f));
//ball.transform.position = new Vector3(1f,1f,1f);
ball.transform.rotation = Quaternion.identity;
for (int i = 0; i < 6; i++) {
ball.transform.position = coordinateContainer[i];
Instantiate(ball,ball.transform.position,ball.transform.rotation);
}
}
// Update is called once per frame
void Update () {
}
}
由于您使用的是ArrayList
,因此向量被存储为对象
。试试这个
ball.transform.position = (Vector3)coordinateContainer[i];
你可能会更好地与列表