提问者:小点点

无法将类型对象隐式转换为unityengine。矢量3


我想在现场放置六个物体(球)。我认为代码看起来可行,但我收到一个控制台消息。信息:

“Assets/GameScripts/Instance.cs(26,40):错误CS0266:无法将typeobject”隐式转换为UnityEngine.Vector3”。存在显式转换(是否缺少转换?)

使用UnityEngine;使用系统。收藏;

公共类实例:单行为{公共游戏对象球;

public ArrayList coordinateContainer = new ArrayList();



// Use this for initialization
void Start () {

    coordinateContainer.Add(new Vector3(1f,1f,1f));
    coordinateContainer.Add(new Vector3(2f,1f,1f));
    coordinateContainer.Add(new Vector3(3f,1f,1f));
    coordinateContainer.Add(new Vector3(4f,1f,1f));
    coordinateContainer.Add(new Vector3(5f,1f,1f));
    coordinateContainer.Add(new Vector3(6f,1f,1f));


    //ball.transform.position = new Vector3(1f,1f,1f);
    ball.transform.rotation = Quaternion.identity;

    for (int i = 0; i <  6; i++) {
        ball.transform.position = coordinateContainer[i];
        Instantiate(ball,ball.transform.position,ball.transform.rotation);
    }
}

// Update is called once per frame
void Update () {

}

}


共1个答案

匿名用户

由于您使用的是ArrayList,因此向量被存储为对象。试试这个

ball.transform.position = (Vector3)coordinateContainer[i];

你可能会更好地与列表