实例讲解设计模式中的命令模式在iOS App开发中的运用
命令模式封装一个请求或行为作为一个对象。封装的请求比原的更加灵活,可以在对象之间传递,储存,动态修改,或放入一个队列。
那么让我们简要的说一下命令模式的特点。
- 它能比较容易地设计一个命令队列;
- 在需要的情况下,可以较容易地将命令记入日志;
- 允许接收请求地一方决定是否要否决请求;
- 可以容易地实现对请求地撤销和重做;
- 由于加进新地具体命令类不影响其他的类,因此增加新的具体命令类很容易;
- 把请求一个操作的对象与知道怎么执行一个操作的对象分隔开。
下面给出基本的类结构图:
上面这张图是命令模式的类结构的基本图。其实从这张图中还可以扩展出很多,细节就不说了,给大家留一些想象的空间,呵呵!
还是老规矩,下面给出实例:
Objective-C 示例:
Command:
// // NimoCommand.h // CommandDemo // #import <Foundation/Foundation.h> @protocol NimoCommand <NSObject> - (void)execute; @end
ConcreteCommand:
// // NimoConcreteCommand.h // CommandDemo // #import <Foundation/Foundation.h> #import "NimoCommand.h" @class NimoReceiver; @interface NimoConcreteCommand : NSObject <NimoCommand> @property (nonatomic) NimoReceiver *receiver; - (id)initWithReceiver:(NimoReceiver *)receiver; @end
// // NimoConcreteCommand.m // CommandDemo // #import "NimoConcreteCommand.h" #import "NimoReceiver.h" @implementation NimoConcreteCommand - (void)execute { [_receiver action]; } - (id)initWithReceiver:(NimoReceiver *)receiver { if (self = [super init]) { _receiver = receiver; } return self; } @end
Receiver:
// // NimoReceiver.h // CommandDemo //#import <Foundation/Foundation.h> @interface NimoReceiver : NSObject - (void)action; @end
// // NimoReceiver.m // CommandDemo //#import "NimoReceiver.h" @implementation NimoReceiver - (void)action { NSLog(@"实际执行"); } @end
Invoker:
// // NimoInvoker.h // CommandDemo // #import <Foundation/Foundation.h> #import "NimoCommand.h" @interface NimoInvoker : NSObject @property (nonatomic, weak) id<NimoCommand> command; - (void)executeCommand; @end
// // NimoInvoker.m // CommandDemo // #import "NimoInvoker.h" @implementation NimoInvoker - (void)executeCommand { [_command execute]; } @end
Client:
// // main.m // CommandDemo //#import <Foundation/Foundation.h> #import "NimoReceiver.h" #import "NimoInvoker.h" #import "NimoConcreteCommand.h" int main(int argc, const char * argv[]) { @autoreleasepool { NimoReceiver *receiver = [[NimoReceiver alloc] init]; NimoConcreteCommand *command = [[NimoConcreteCommand alloc] initWithReceiver:receiver]; NimoInvoker *invoker = [[NimoInvoker alloc] init]; invoker.command = command; [invoker executeCommand]; } return 0; }
Running:
2015-08-13 22:49:56.412 CommandDemo[1385:43303] 实际执行
Cocoa Touch框架中的命令模式:
NSInvocation对象
如下示例,Client没有直接调用Receiver的方法,而是用NSInvocation对象封装了运行时库向Receiver发送执行消息所需的所有必要信息,这里的NSInvocation对象类似于上文中的ConcreteCommand对象。
Receiver:
// // NimoReceiver.h // InvocationDemo //#import <Foundation/Foundation.h> @interface NimoReceiver : NSObject - (int)printWithName:(NSString *)name gender:(NSString *)gender age:(int)age; @end
// // NimoReceiver.m // InvocationDemo //#import "NimoReceiver.h" @implementation NimoReceiver - (int)printWithName:(NSString *)name gender:(NSString *)gender age:(int)age { NSLog(@"My name is %@, %@, %d years old.", name, gender, age); return 119; } @end
Client:
// // main.m // InvocationDemo //#import <Foundation/Foundation.h> #import "NimoReceiver.h" int main(int argc, const char * argv[]) { @autoreleasepool { //用Receiver的实例创建NSInvocation对象,并把Receiver的action作为选择器 NimoReceiver *receiver = [[NimoReceiver alloc] init]; NSString *name = @"Lee"; NSString *gender = @"male"; int age = 28; SEL sel = @selector(printWithName:gender:age:); NSMethodSignature *methodSignature = [[receiver class] instanceMethodSignatureForSelector:sel]; NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:methodSignature]; [invocation setTarget:receiver]; [invocation setSelector:sel]; [invocation setArgument:&name atIndex:2]; [invocation setArgument:&gender atIndex:3]; [invocation setArgument:&age atIndex:4]; [invocation retainArguments]; [invocation invoke]; //通过调用NSInvocation对象的invoke方法,完成对Receiver中action的调用 int returnValue = 0; [invocation getReturnValue:&returnValue]; NSLog(@"returnValue: %d", returnValue); } return 0; }
Running:
2015-08-14 13:37:44.162 InvocationDemo[1049:36632] My name is Lee, male, 28 years old. 2015-08-14 13:37:44.164 InvocationDemo[1049:36632] returnValue: 119
其实,单从类关系图中可以简单的看出,命令模式其实是把需求(Invoker)和具体实现(Receiver)通过命令层(Command)进行了解耦。具体实现过程根据不同的命令进行了区分。
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